{"id":3906,"date":"2014-02-07T12:10:53","date_gmt":"2014-02-07T16:10:53","guid":{"rendered":"http:\/\/www.kzoo.edu\/news\/?p=3906"},"modified":"2022-03-24T11:19:46","modified_gmt":"2022-03-24T15:19:46","slug":"sound-affects-doom","status":"publish","type":"post","link":"https:\/\/www.kzoo.edu\/news\/sound-affects-doom\/","title":{"rendered":"Sound Affects DOOM"},"content":{"rendered":"<p>Sound off or sound on?<\/p>\n<p>Turns out that music makes better <em>DOOM<\/em>&#8211;or, more precisely, players of that first-person video shooter game score a lot higher with the sound (music and effects) on &#8230; at least according to one study.<\/p>\n<p>Associate Professor of Psychology <strong>Siu-Lan Tan<\/strong> joined renowned video game composer Sascha Dikiciyan (Sonic Mayhem) to give an interview on the psychological effects of video game music. The interview occurred on the blog Consequence of Sound, a.k.a. CoS. That interview went live a couple days ago and is nearing 1,500 views on YouTube.<\/p>\n<p>In order to tell the rest of the science behind the story, Professor Tan used her <em>Psychology Today<\/em> blog to post a related piece: &#8220;Video Games: Do you play better with sound on or off?&#8221;<\/p>\n<p>Turns out the science is complicated. The results of the aforementioned <em>DOOM<\/em> study were seemingly contradicted by a study of <em>Ridge Racer V<\/em>, which found that gamers with the fastest lap times had the music off.<\/p>\n<p>And it gets more complicated than that. Professor Tan\u2019s K research (a collaboration with her SIP student <strong>John Baxa \u201909<\/strong>) studied gamers playing <em>Twilight Princess-Legend of Zelda<\/em> (ya gotta love these names!). In the <em>Twilight<\/em> study, the worst performers played with both music and sound effects off. And the study found that the more the game\u2019s audio was incrementally added, the more performance improved. And yet (in another wrinkle) the best performances occurred to background music UNRELATED TO THE GAME (!) &#8230; think boom box across the room. A closer examination suggested more nuances based on game familiarity and gaming skill. Turns out that average skill level newbies tune out the audio to focus exclusively on visual cues when first navigating the game. Not so for high skill level players, new to the game or not. These players are skilled, in part, because they pay attention&#8211;and effectively integrate&#8211;auditory and visual cues, both of which provide feedback for the best moves.<\/p>\n<p>Tan writes: &#8220;I\u2019m also reminded of what a participant in our study expressed so well: \u2019There\u2019s more to a game than just high scores. It\u2019s also about being transported and immersed in another world, and music and sound effects are what bring you there.\u2019\u201d<\/p>\n<p>Indeed, writes Tan, &#8220;When you have a great soundtrack, music can be the soul of a game.&#8221;\u00a0 NOTE: Tan and Baxa (along with Matt Sprackman) published their music\/video game research in 2010 and 2012. Baxa said it aided his entrance to graduate school for study on video games. He is currently a Ph.D. student at Carnegie Mellon University.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sound off or sound on? Turns out that music makes better DOOM&#8211;or, more precisely, players of that first-person video shooter game score a lot higher with the sound (music and effects) on &#8230; at least according to one study. Associate Professor of Psychology Siu-Lan Tan joined renowned video game composer Sascha Dikiciyan (Sonic Mayhem) to [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[233],"tags":[39,60,37],"post_formats":[],"class_list":["post-3906","post","type-post","status-publish","format-standard","hentry","category-faculty-staff","tag-faculty","tag-psychology","tag-research"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\r\n<title>Sound Affects DOOM - News and Events<\/title>\r\n<meta name=\"description\" content=\"Sound off or sound on? 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The interview occurred on the blog Consequence of Sound, a.k.a. CoS. That interview went live a couple days ago and is nearing 1,500 views on YouTube.<\/p>\n<p>In order to tell the rest of the science behind the story, Professor Tan used her <em>Psychology Today<\/em> blog to post a related piece: &#8220;Video Games: Do you play better with sound on or off?&#8221;<\/p>\n<p>Turns out the science is complicated. The results of the aforementioned <em>DOOM<\/em> study were seemingly contradicted by a study of <em>Ridge Racer V<\/em>, which found that gamers with the fastest lap times had the music off.<\/p>\n<p>And it gets more complicated than that. Professor Tan\u2019s K research (a collaboration with her SIP student <strong>John Baxa \u201909<\/strong>) studied gamers playing <em>Twilight Princess-Legend of Zelda<\/em> (ya gotta love these names!). In the <em>Twilight<\/em> study, the worst performers played with both music and sound effects off. And the study found that the more the game\u2019s audio was incrementally added, the more performance improved. And yet (in another wrinkle) the best performances occurred to background music UNRELATED TO THE GAME (!) &#8230; think boom box across the room. A closer examination suggested more nuances based on game familiarity and gaming skill. Turns out that average skill level newbies tune out the audio to focus exclusively on visual cues when first navigating the game. Not so for high skill level players, new to the game or not. These players are skilled, in part, because they pay attention&#8211;and effectively integrate&#8211;auditory and visual cues, both of which provide feedback for the best moves.<\/p>\n<p>Tan writes: &#8220;I\u2019m also reminded of what a participant in our study expressed so well: \u2019There\u2019s more to a game than just high scores. It\u2019s also about being transported and immersed in another world, and music and sound effects are what bring you there.\u2019\u201d<\/p>\n<p>Indeed, writes Tan, &#8220;When you have a great soundtrack, music can be the soul of a game.&#8221;\u00a0 NOTE: Tan and Baxa (along with Matt Sprackman) published their music\/video game research in 2010 and 2012. Baxa said it aided his entrance to graduate school for study on video games. He is currently a Ph.D. student at Carnegie Mellon University.<\/p>\n","comment_info":"No Comments","_links":{"self":[{"href":"https:\/\/www.kzoo.edu\/news\/wp-json\/wp\/v2\/posts\/3906","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.kzoo.edu\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.kzoo.edu\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.kzoo.edu\/news\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.kzoo.edu\/news\/wp-json\/wp\/v2\/comments?post=3906"}],"version-history":[{"count":8,"href":"https:\/\/www.kzoo.edu\/news\/wp-json\/wp\/v2\/posts\/3906\/revisions"}],"predecessor-version":[{"id":11454,"href":"https:\/\/www.kzoo.edu\/news\/wp-json\/wp\/v2\/posts\/3906\/revisions\/11454"}],"wp:attachment":[{"href":"https:\/\/www.kzoo.edu\/news\/wp-json\/wp\/v2\/media?parent=3906"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.kzoo.edu\/news\/wp-json\/wp\/v2\/categories?post=3906"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.kzoo.edu\/news\/wp-json\/wp\/v2\/tags?post=3906"},{"taxonomy":"post_format","embeddable":true,"href":"https:\/\/www.kzoo.edu\/news\/wp-json\/wp\/v2\/post_formats?post=3906"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}